The Mythology and Folklore Database
K38E4 - Palace made of gold and silver bricks, F771.1.1.2.




29 Myths, Legends and Folktales
29 Unique Narratives for Motif K38E4
8 Cultures & Traditions where K38E4 is told
24 Mythemes Indexed
25 Sub-Motifs of Motif K38E4


Please log on to view the narratives.




 Motif Summary  -   Motifs with Simlar Dispersals  -    Map of Myth Distribution   -   List of Traditions  -   Myths



Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.



Summary of Motif

The narratives (in various contexts) mention a palace (castle, crypt, church, bridge, causeway) built of gold and silver modules – usually bricks, less often planks.

Berezkin category: Adventures: Acts of heroes

This is of motif type Adventures and tricks and is part group 8, Queer and monstrous beings, creatures, objects and loci, folk beliefs related to particular phenomena and objects


K38 has 25 other sub-motifs


K38.  For doing good to chicks (rarely: young of non-ornithomorphic flying creatures), their mother or father does a favour for the person.
K38a.  Upon arriving in the underworld, the hero sees white and black horses, rams, etc. The white ones will take him to the upper world, while the black ones will take him even lower. Usually, the hero accidentally touches the black one. Sometimes a third ram or horse is mentioned, red or grey. Or the hero grabs the left horn of the animal instead of the right, and as a result ends up not where he wants to be.
K38b.  A snake or monster of aquatic-chthonic or indeterminate nature eats or maims the young of a bird or other flying creature – in most cases, the chicks of a huge bird. A man kills the snake (monster). See motif K38.
K38b1.  Every time a mare gives birth to a wonderful foal, a bird carries it away. Setting out in search of the foals, the hero kills the snake that was devouring the bird's chicks. The bird returns the foals.
K38b2.  A character (almost always a giant bird) brings the hero to its nest, after which the hero accidentally or at the bird's request kills the monster that was devouring the character's children (usually chicks).
K38b3.  A powerful bird or other flying creature helps a person for taking care of its chicks/offspring: feeding them, sheltering them, decorating them, etc.
K38b3a.  A mighty bird helps a man for feeding its chicks.
K38b3b.  A mighty bird (rarely – another creature) helps a person for sheltering (warming) its chicks (offspring, children).
K38b3c.  Seeing sleeping fairies or their children, the hero covers them from the scorching rays of the sun. For this, they do him a favour.
K38b4.  The nest of a mighty bird is located on a tree in the middle (at the edge) of a pond, from where a snake (monster) emerges, threatening the chicks.
K38c.  After the hero helps the bird (usually by doing good to its chicks), it takes him to the place he desires, or instructs its chicks to do so. (This does not involve movement between levels of the universe; in the Sumerian version, the bird gives the hero the ability to move with lightning speed and directs him to his goal).
K38d.  A powerful and dangerous character prevents others from using water (or causes floods), but in most cases allows them to take water (promises not to cause floods) in exchange for people or valuables {italicised in the list of traditions}.
K38d1.  Fearing a monster living in the water or wishing to end a flood or drought, a girl is sacrificed or voluntarily hides in the waters.
K38e.  Locations or objects made of three (rarely four) materials of varying degrees of value, but all valued positively (copper, silver, gold; silver, gold, diamonds, etc.) are mentioned.
K38e1.  Characters pass through a forest with metal trees of two or more types (copper, silver, etc.).
K38e2.  Returning from the underworld to earth, the princess places the objects surrounding her (clothes, house, "kingdom") into a small object (egg, ball of yarn, etc.), which she takes with her.
K38e3.  Among three (less often two or four) loci or objects associated with materials of high but varying degrees of value, the highest belongs to precious stones (usually diamonds, but also glass and crystal).
K38e4.  The narratives (in various contexts) mention a palace (castle, crypt, church, bridge, causeway) built of gold and silver modules – usually bricks, less often planks.
K38f.  A reptilian monster demands human sacrifices (devours people; kidnaps a girl; blocks water sources). The hero kills it. The monster's victims do not play an active role in the action.
K38f1.  After killing a monster or animal, the hero cuts off and hides a part of its body, usually the tongue. (In most cases, the deceiver takes credit for the feat, after which the hero presents the hidden item, thus exposing the deceiver).
K38f2.  The girl saved by the hero smears him with the blood of the monster he has slain. When the deceiver claims that he killed the dragon, the hero shows the bloodstain on his body, thus proving that he is the victor.
K38f3.  To kill the dragon, the hero digs a pit and hides in it. When the dragon crawls nearby or over the pit, the hero strikes it with a fatal blow of his sword.
K38f4.  Flames burst from the mouth and/or nostrils of a monstrous character hostile to the hero; his breath is fire.
K38f5.  Flames burst from the horse's mouth and/or nostrils, or the entire horse is engulfed in fire.
K38f6.  A creature consisting of fire is mentioned.
K38f7.  The character acquires wild animals (at least two different species) that serve him like dogs.

 Click here if would you like to see a distrbution map combining all of K38's motifs?



Top 10 Motifs with similar dispersal patterns

MotifSimilarityMotif Summary
K100F98.08%A man catches an unusual fish (rarely: a bird or some kind of aquatic creature). His son (a worker) releases it. For this, the father (king) drives him away, or the one who released the fish leaves on his own. The rescued fish helps him.
L96C98.00%A young man is learning magic. In order for the sorcerer to let him go, he must pretend that he is incapable of learning.
K38A97.40%Upon arriving in the underworld, the hero sees white and black horses, rams, etc. The white ones will take him to the upper world, while the black ones will take him even lower. Usually, the hero accidentally touches the black one. Sometimes a third ram or horse is mentioned, red or grey. Or the hero grabs the left horn of the animal instead of the right, and as a result ends up not where he wants to be.
L39C97.19%A boy (less often a girl) climbs a fruit tree that has just grown (usually from a discarded seed). A cannibal tries to force the boy (girl) to come down to the ground.
M39A697.08%During the journey, a person allegorically asks someone else to say something, sing, etc., so that time on the road passes faster. He understands instructions literally by doing ridiculous actions.
K102B96.97%In order to destroy the hero (heroine), the antagonist must first get rid of his beloved animal (usually a horse). When the animal is about to be slaughtered, the hero (heroine) mounts it, rides away and escapes.
M14696.91%Knowing that the meat is in a trap or poisoned, or that there is a trap ahead, a zoomorphic character provokes another to try the meat first or to go ahead.
C31B96.88%The owl is wiser and more intelligent than other living creatures.
J32C96.51%At night, a demonic character comes to the grave of the deceased, intending to harm him.
M198A96.30%Brothers (rarely: one person) determine the characteristics of a domestic animal they have not seen, or of the person who stole the animal, based on subtle clues. {In ATU, plots 655 and 655A are combined; in Aarne, Thompson 1961 and in regional indexes, our motif M198A corresponds to plot 655A} (Type 655A only in Aarne, Thompson 1984. In ATU mixed with 655).

 See more...

Please log on to view the narratives.



Map of Motif Dispersal

Click here for a clustered map

Drag the map around by clicking and using the mouse, use the wheel to zoom



This motif has been recorded in 8 traditions: Romanians, Moldavians, Aromanians, Moldovans, Byelarusians, Belarusians, Tajik, Baluch, Persians, Azeris (Azerbaijanis), Talysh, Tajik of Sistan


Please log on to view the narratives.