The Mythology and Folklore Database
M29GG - The hedgehog is a cunning winner
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Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of Motif
hedgehog defeats or deceives strong opponents by cunning.Berezkin category: Adventures: Tricks and episodes
This is of motif type Cosmology and etiology and is part group 9, Identification of protagonists of the stories with particular animals or persons with particular qualities
M29 has 45 other sub-motifsM29. trickster is defined as a protagonist in the following characteristic episodes. M29a. See the motives in square brackets. M29a1. In three or more different episodes related to deception, absurd, obscene or anti-social behavior the protagonist is raven (crow) M29b. Fox (a), Jackal, Coyote (or Wolf when, apparently, we mean a steppenwolf, i.e. the same coyote). See the motives in square brackets. M29b1. As a result of his stupidity or antisocial behavior, the wolf dies or suffers damage. See the motives in square brackets. M29b2. As a result of its stupidity or antisocial behavior, the bear dies or suffers damage. See the motives in square brackets. M29b3. As a result of its stupidity or antisocial behavior, the fox (jackal) dies or suffers damage. See the motives in square brackets. If it is not specified that a “jackal”, then the protagonist is a fox. M29c. See the motives in square brackets. M29d. See the motives in square brackets. M29E. See the motives in square brackets. M29f. As a result of its stupidity or antisocial behavior, the wolverine dies or suffers damage. See the motives in square brackets. M29g. See the motives in square brackets. They include traditions in which the hare/rabbit appears only as a trickster, and another trickster (usually a fox or jackal) often occurs. M29g1. In episodes involving deception, ridiculous, obscene, or antisocial behavior, the hare or rabbit is the main trickster. Traditions in which 1) a hare or rabbit occurs only once as a trickster, and another trickster (usually a fox/jackal/coyote) is typical; 2) Mesoamerican traditions in which a small rabbit is associated with a small a set of episodes and a high probability of recent African influences. See the motives in square brackets. M29g2. Cancer (crab) defeats or deceives strong opponents by cunning. M29gg. hedgehog defeats or deceives strong opponents by cunning. M29h. See the motives in square brackets. M29i. See the motives in square brackets. M29j. See the motives in square brackets. M29k. A turtle (toad, frog) defeats strong opponents by cunning or perseverance. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle. M29k1. A turtle (toad, frog) gets into unpleasant situations due to its own stupidity or carelessness. See the motives in square brackets. The character is named if it is a toad or frog; otherwise, a turtle. M29l. See the motives in square brackets. M29m. See the motives in square brackets. M29n. See the motives in square brackets. M29nn. See the motives in square brackets. M29o. See the motives in square brackets. M29o1. As a result of its stupidity or antisocial behavior, the monkey dies or suffers damage. See the motives in square brackets. M29p. See the motives in square brackets. M29q. See the motives in square brackets. M29qq. See the motives in square brackets. M29r. See the motives in square brackets. M29S. See the motives in square brackets. M29T. See the motives in square brackets. M29v. The character defeats or deceives strong opponents using cunning. The protagonists are dwarf ungulates, usually duker or deer - taxonomically distant from each other, but similar in appearance. In some publications on African traditions, it is difficult to determine which animal we are talking about, but it is certain that these are small cloven-hoofed animals, usually (always?) dukers. See the motives in square brackets. M29w. As a result of their stupidity or antisocial behavior, a jaguar (puma, ocelot) dies or suffers damage. See the motives in square brackets. The character is named if it is a puma or ocelot; otherwise, a jaguar. M29w1. As a result of their stupidity or antisocial behavior, the leopard (panther, leopard) dies or suffers damage. See the motives in square brackets. M29w2. As a result of its stupidity or antisocial behavior, the tiger dies or suffers damage. See the motives in square brackets. M29w3. As a result of its stupidity or antisocial behavior, the lion dies or suffers damage. See the motives in square brackets. M29x. As a result of its stupidity or antisocial behavior, the hyena dies or suffers damage. See the motives in square brackets. M29x1. See the motives in square brackets. M29X2. See the motives in square brackets. M29y. See the motives in square brackets. M29z. hero of the story is a character named “Beardless” or Aldar-Kose (Aldar is a “deceiver”, a braid is “beardless”). M29z1. purely anthropomorphic character, or a character who bears the name of an animal or plant but does not act zoomorphic in the course of his adventures. See the motives in square brackets. {Data not fully entered} M29z2. Being smart and witty, the Gipsy overcomes strong adversaries M29z3. The Gipsy (more often a female than a male) is an enemy overcome by the hero (heroine) or (rare) a weak failure M29z4. Click here if would you like to see a distrbution map combining all of M29's motifs? |
Top 10 Motifs with similar dispersal patterns
| Motif | Similarity | Motif Summary |
|---|---|---|
| M163B | 99.20% | A father leaves his son (each of his sons) something of little value as an inheritance. The son goes to a country where such objects or animals are unknown and sells what he has received for a large sum of money. |
| M157B | 98.94% | The husband drives his wife away, allowing her to take what is most precious to her. She takes her sleeping or intoxicated husband. He returns with her. {Traditions mentioned in El-Shamy 2004 are highlighted in bold; it is highly likely that this motif is indeed present in them; some traditions mentioned in ATU 875 are given in brackets; they are not included in the correlation table, the original publications are required}. |
| M178 | 98.89% | The owner successively sends others to graze the goat (herd of goats). The goat eats grass to its heart's content, but each time replies to the owner that it has been kept on a starvation diet. The owner is outraged and kills or drives away the shepherds. Convinced of the goat's deceitfulness, he decides to kill it. Either the owner begins to skin the live goat, or the goat runs away. In most versions, both motifs are combined. |
| M57D3 | 98.87% | A person receives a reward from a character who is associated with the wind. Cf. Motive K175 (“The wind carried away the flour”). |
| L103C | 98.75% | A dog, cat or other animal tries to drive away a demon (usually an old cannibal). The demon (or its victims, who do not understand the danger) kills the animal – usually by cutting off (breaking) its body parts one by one, after which the demon gains power over its victims. |
| M138 | 98.65% | At first, everyone was given 20 or 30 years. For animals, this is a long time, but for humans, it is short. Humans received part of the lifespan of animals. |
| K100H | 98.53% | A supernatural character fulfils the wishes of one or more people and later visits them again. The beneficiary or most of them turn out to be ungrateful and chase him away. In response, the character deprives them of what they have gained. |
| K77B | 98.50% | Having left their owners, domestic animals find an empty house or build a house. Robbers or predatory animals come there. Domestic animals attack or simply scare them away. Predators do not understand who they are facing and flee. |
| K27Z1 | 98.49% | The assistant teaches how to steal the desired object, but not to take anything else (take the bird, but not the cage, the horse, but not the bridle, etc.). The character takes what he should not, is caught, released on the promise to deliver another object, then the girl. In the end, the hero keeps both the girl and everything he stole. {ATU 550 includes a much wider range of texts; in particular, the Indian, Burmese and Persian variants mentioned in Uther 2004 do not correspond to our definition}. |
| M39A4A | 98.46% | fool sells or gives an animal (plant, statue) meat, pet, cloth, etc., believing that the buyer will pay; or the fool works where no one asked him to, and takes the animal for its owner. When he comes for money, he beats an animal (a tree, a statue, follows an animal) and as a result finds a treasure. |
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Map of Motif Dispersal
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This motif has been recorded in 33 traditions: Arabs of Iraq, Iraqi, Berbers of southern Tunisia and adjacent part of Libya (Matmata and Ghadames areas), Western Sahara and Mauritania Arabs; Berbers of Mauritania (Zenaga), Algeria Arabs, Wales, England, British, Bretons, Spain, Spaniards, Portuguese, Portugal, Catalan, Maltese, Sardinia, Corsica, Sardinians, Corsicans, Germans: North (Low- and Central German dialects): Schleswig-Holstein, Mecklenburg, Pommern, Niedersachsen (Lower Saxony, incl East Frisia and Oldenburg), Nordrhein-Westfalen, Hessen, Rheinland-Pfalz, Thüringen, Saxony-Anhalt, Sachsen, Brandenburg, Rügen, Poles, Hungarians, Greeks (modern), Balkarians, Bulgarians, Balkarians, Latvians, Estonians, Setu, Western Ukrainians, Byelarusians, Belarusians, Karachays, Balkar, Ossetians, Ingush, Armenians, Crimean Tatars, Karaims, Gagauz, Turkmen, Bashkirs, Italians: Central (Toscana, Umbria, Marche, Lazio), Frisians, Morocco, Berbers of Algeria