The Mythology and Folklore Database
F28A3 - Pleasant for girls, dangerous for others.
Please log on to view the narratives.
Motif Summary - Motifs with Simlar Dispersals - Map of Myth Distribution - List of Traditions - Myths |
Source Data from Berezkin's Analytics Catalogue, if using this data please acknowledge and link to it here:
Ю.Е. Березкин, Е.Н. Дувакин. Тематическая классификация и распределение фольклорно-мифологических мотивов по ареалам. Аналитический каталог.
Summary of Motif
A girl (woman) possesses an object that is pleasant (useful). Once in the hands of others, it becomes harmful (dangerous).Berezkin category: Gender and sex
This is of motif type Adventures and tricks and is part group 11, Tricks and competitions won thanks to deception, absurd and obscene behavior
F28 has 9 other sub-motifsF28. There is a separate penis character with whom the first women, Amazons, or simply some woman copulate. F28a. A penis grows out of the ground or out of the water in a lake. Women summon it as needed. F28a1. The living penis is a dangerous creature that attacks people. F28a2. The owner of the field, either intentionally or having misheard the question, replies that he grows penises. After that, penises grow in the field instead of crops. F28a3. A girl (woman) possesses an object that is pleasant (useful). Once in the hands of others, it becomes harmful (dangerous). F28a4. The fruits or stems of plants are penises. F28A5. The penis and vulva (in the singular or plural) are separate beings and characters. F28b. A woman uses a penis made of wax, wood, fruit or root. Usually her husband or male relative smears it with pepper, and the woman is maimed or killed. F28c. A woman masturbates with the penis of a large animal that one of the men killed while hunting. F28d. By masturbating with an artificial penis, a woman conceives children. Click here if would you like to see a distrbution map combining all of F28's motifs? |
Top 10 Motifs with similar dispersal patterns
| Motif | Similarity | Motif Summary |
|---|---|---|
| L42G2 | 98.62% | A person leaves traces behind by dropping seeds, pebbles, etc., or leaving drops of blood. These traces are unintentionally destroyed by birds, animals, wind, etc. |
| M184 | 97.53% | The swift-footed and slow characters agree to race each other. The swift-footed is confident of victory and takes his time, while the slow one stubbornly moves towards the goal and arrives first. |
| M185A | 97.32% | Birds, animals and fish compete to see which of them can run or swim fastest or climb highest. A weak character secretly clings to the winner and wins. There are 3 key versions: A. Birds argue about which of them will fly higher or arrive first. The winner is the one whose victory seemed unlikely, ATU 221A. See motif A23C.B. A fast and a slow animal (insect) agree to compete in speed or long jump. The slow one secretly clings to the fast one, ATU 275B. See motif M185.C. Two fish (fish and whale, dolphin, squid and dolphin, etc.) agree to race each other. The weaker one secretly clings to the tail (fin) of the stronger one and wins, ATU 250. See motif M186A. |
| L42G3 | 97.08% | In the forest or in the sky, the character sees a house that is made entirely or partially of edible materials. |
| I141 | 96.82% | The wand is an instrument for performing actions whose results cannot be explained rationally. |
| A2C1 | 96.71% | The Sun is going to have children. One of the animals warns that if the Sun has children, the world will burn. The Sun has to (refuse marriage and) remain childless. |
| I22G1 | 96.67% | In another world, the hero sees many strange things, including colliding stones (but they do not block his path). |
| M118 | 96.67% | The character obtains valuables or finds refuge inside an animal, tree, or building. Later, he himself, or more often someone else following his example, destroys the source of the valuables or makes access to it impossible or too dangerous. |
| L114C | 96.33% | Children or young men (usually brothers) exchange clothes (headgear, jewellery, blankets, sleeping places) with the children of a hostile character, who then kills his own children instead of them at night. Usually, the brothers end up with a cannibal, and the younger brother orders them to swap places (clothes, etc.) with his daughters for the night. Outside Europe, the protagonists are animals. |
| M45B | 96.21% | The old man carries a trough and lies down to rest, covered with it. The animals take the trough to the table and bring food. The old man gets up, the animals run away, the old man gets the food. |
See more...
Please log on to view the narratives.
Map of Motif Dispersal
Click here for a clustered map
Drag the map around by clicking and using the mouse, use the wheel to zoom
This motif has been recorded in 14 traditions: Soqotri, Biu-Mandara: Margi, Kilba, Bura, Kera, Karekare (Kerri-Kerri), Bachama, Zulgo, Giziga, Hdi, Kapsiki, Mandara (incl Mukulehe, Matakam), Mofu (Mofu-Gudur), Somrai (Sibine, Shibha), Bhuiya (now Aryans, originally Munda; Rahman 1955: 203), Baiga, Bhaina, Bhumia (subgroup of Baiga, incl Bharia, formerly Munda, now speak Indo-Aryan languages of neighboring groups), Toda, Kota, Kuruba (Kurumba), Badaga, Maravar, Pulaya, Kadar, Spain, Spaniards, Portuguese, Portugal, Catalan, Aragon, Maltese, France, Gagauz, Anatolia Turks, Italians: Central (Toscana, Umbria, Marche, Lazio), Russian Federation